Wednesday, February 16, 2011

MOBAFire Currently Offline

Yes, MOBAFire is offline. Just be patient and it'll be up in no time. As far as I know there's some trouble with the server, and the admins are working as fast as they can.

Hang in there ;)

Friday, February 11, 2011

Guide Spotlight - SxR's In-Depth Look to Udyr



http://www.mobafire.com/league-of-legends/build/sxrs-in-depth-look-to-udyr-56684

All I can say is... "Wow." I did not expect such a truly fantastic guide when I clicked on this in the new builds section of Mobafire. The title holds true as this guide is EXTREMELY in depth. The author includes 5 builds for different ways to play udyr (phoenix dps soak, tiger dps soak, duality dps soak, tiger tank, phoenix tank), and on top of the builds he also has videos of his jungle routes as each build. He also discusses pros/cons to Triforce building, Ganking, Covering lanes, Survival Tips, Tanking Tips, DPSing tips, etc.



Look, I know there's already some really good Udyr guides out there, but this fulfills a lot of questions / methods untouched by other guides. It deserves a high rank. I'm not saying it's the best out there but it should definitely be up there for more players to see. I am sad it's not getting any love because the current top guide on Mobafire happens to be an Udyr guide, and this guide truly deserves our attention and respect



So please, give this build some love and attention. The author put so much work into it, and it shows. If you are trying to improve your Udyr (or even if you main Udyr!) it is a must-read.



-Mowen

Wednesday, February 9, 2011

Guide Spotlight - Gangplank




Heat n Serve's advanced Gangplank guide



So personally I have always had trouble doing well with Gangplank and fitting in with the team composition, but I love playing him since he's so fun! Well I found this guide browsing through the newest guides section on Mobafire and it is an import from Leaguecraft. So far it has gotten no love, but I read it and thought it was pretty great



One thing it does a great job of doing is highlighting what roles you should fulfill and what you shouldn't. These guide writers believe Gangplank should not carry and should be more of a supporting character, and they give VERY good reasons why. I hope people will find this guide as helpful as I did, and that it will help them get better with Gangplank. Especially since he's free this week! :)



Original Leaguecraft Guide

Mobafire Import

Good luck and have fun! Always feel free to suggest guides you feel need more love

Champion Sneak Peek: Maokai, the Twisted Treant

Source: Riot Games

Sometimes, when you look at the League of Legends champion lineup, it’s easy to feel like you’ve seen it all. You’ve seen light mages, thorn mages, mad scientists, illusionists, ninjas, and warriors with gigantic swords. But there’s something that this next champion has that none of them do: roots. That’s right, while you may have been engaged in epic, pitched battles with trolls, gargoyles, ogres, scarecrows, minotaurs, mummies, and mutant armadillos, I bet you’ve never had to fight a tree before! Introducing Maokai, the Twisted Treant; a groundbreaking new champion in the League of Legends whose bark may or may not be worse than his bite. You decide.

Maokai, the Twisted Treant

Tuesday, February 8, 2011

Online Haters - Like, what the fuck?

So I had this blog a long time ago. Me, and two friends (namely Jules and Ink), were the only writers on it. Jules, who's quite the smart guy, knows his way around words. He's quick witted, and he speaks his mind. And he also does this in such a horribly funny way I die when I read his posts. Even though the blog is dead, I often go back just to read some posts, and the more visited ones are his posts. I thought I'd share one of his (or more, in the future) posts, so you guys enjoy! 

Remember that it was JULES who wrote this, credit goes to him! :)
________________________________________________________________________

The title says it all. The haters who surf the waves of the world wide web are strange. VERY strange. I saw one of them today, commenting on a YouTube video. It was a live performance by Billy Talent, a Canadian rockband, playing the song Surrender. Sure, I couldn't read his first comment, 'cause it was downrated by 8, but at least I could read the 6 or 7 answers. The answers were pretty reasoned, but the one who commented the first post - DUDE!

Seriously; I have almost never, ever seen such aggressiveness at a YouTube video. He was complaining about how everyone who posted answers were gay (which is a common thing to say online, in case you live under a pile of mud), and how they were trying to hide it. He also mentioned, when someone mentioned that he didn't know anything about the band, that he grew up at the same time, in the same place as them, and that he knew everything there was to know about the band. 

According to himself, they threw paperclips (as in those small, sharp metal objects used to keep several pieces of paper together) at them in high school, during a talent show, because they sucked, and how they were such wimps because they didn't act as they "should have done". That last part was probably pointing at the text of the song, 'cause it goes "I never had the nerve to ask, has my moment come and passed?". 


Okay, I'll break down my opinion on this.
  1.  If he hates Billy Talent, and knew that he did, why does he even bother to comment, or even watch the video? Silly man...
  2. He claims that he is as old as the members of the band, or at least pretty close. That means that he is around 30-35 years old. Wouldn't a man in that age act more maturely than shouting "gay!" at people, and proudly boasting about tossing office-equipment at a band?
  3. He accuses them (or maybe just Ben, the singer/songwriter) of being wimps, because the song is about Ben not asking a girl out because they are close friends. (Sure, I could write half a book about the different aspects and the use of metaphores, but I'll shorten it to that.) By the way the hater communicates, it seems as if he would approach the situation by either messing up the long friendship, or just force the poor girl.

Now, I know that I haven't experienced the hardship of life, and that I know everything, BUT I know that our hater-friend, here, is acting as the usual interwebz-troll. Please, oh pretty please, dear friends: do not hate when you are online. There are just 2 important rules then:

PEACE
AND
LOVE

On a more serious note: Please don't be a fucknut.
Over and out.

Monday, February 7, 2011

Golden Sun: Dark Dawn Review


So I absolutely LOVE the Golden Sun series and I don't care whether you call me a little kid because they are just awesome!

Truth be told though, I actually felt a bit pissed when I started this game. It feels like Nintendo are going out of their way to make their games playable by 4-year olds. The dumbed down language and the cut-scenes that took 3 and a half times longer to explain a simple concept bored me to tears at some stages. -.- was my face for the first couple hours of this game.

The game mechanics are basically the same as it's predecessors, pysnergy, djinni and summons are all available for the player to fight with. With the addition of some a couple new concepts of course. These new concepts are; weapon masteries (Learn special skills with your weapon) and you get a party member capable of transforming into some ugly she-wolf thing. This party member can cast new pynergy, defend the "pack" and can maul the enemy. Even with these new additions the game is sorely lacking in certain areas.

The arena has been removed, three-quarters of the world map has been removed and half the game length has been removed. It felt like I had to go through the story instead of exploring as you could in the second game. More problems aroused the longer I played; monster encounters have diminished, there wasn't a single boss that I lost to, the story line is completely dumbed down and the "dungeons" are pathetically easy (Just use the latest pysnergy you got).

On a positive note, the graphics have been improved and the visual effects are great (for a DS of course). Melancholy sound tracks are present along with some new sound effects and tracks. New characters are prevalent and those notable from the previous games (Briggs, Eoleo, Kraden etc.)

All in all I still had one hell-of-a time playing this game which has been left open to a sequel. The class change through djinn placement is still amazing and the collectable summons all have sweet cutscenes but the game didn't feel like a worthy successor to Golden Sun and Golden Sun: The Lost Age.

Story: 6/10
Graphics: 9/10
Audio: 8/10
Gameplay: 7/10
Overall: 7.5/10

Saturday, February 5, 2011

Amnesia: The Dark Descent Review

So I figured I'd pull my review of Amnesia: The Dark Descent over here to the blog. Enjoy!


Horror games most of the time end like a paradox. On one hand, the game is supposed to supply fear, loneliness, terror and a loss of control through atmosphere and history, at the same as the player tries to make out the puzzle in the game to advance.

Amnesia: The Dark Descent is a game for your senses. When starting the game, the developers say you should dim the lights, fix your screen contrast and wait for the night to set. And as it is, you should really follow these tips - cause in the most horrible cases (heart-attack anyone?) you'll only get one chance to play "Amnesia" the way it was meant to play!

Frictional Games tries to tell you in the introduction that you need to drop some of the usual gamer "procedure" before playing this game. This is not a game where you get a big-ass-mother-f* gun that can shoot down stars, collect points, build houses or save the princess. "Amnesia" is a kind of practice in mental stamina, that tests how you cope with stress and physiological torture. In many cases this can mean "Classic Horror", where a door suddenly can blast open, followed by a spine-chilling breeze or a terrorizing scream. It's often a mixture of tricks with the visual, though it's often the sound-effects that steals the moment and devours you hole into the atmosphere.

One of many horrors roaming the castle


There's a lot of ways to conjure great horror. Usually the media takes the unknown and what we can't understand, but can also mix everyday-stuff and confidential symbols with macabre and terrifying themes. "Amnesia" works best when nothing special seem to appear at all; when it's only slightly hinting to something scary, without actually telling you what it is. The first-person angle is really taking advantage of this, without making the actions seem like your just a lengthened version of yourself. The physics-engine makes the puzzles special, the way you can manipulate the objects. Nothing is scarier then being stuck in a closet while you open the door ever so slightly - only to see a shadowy figurine disappear throughout the room. It's pure terror on your nerves, and thats without a doubt what "Amnesia" does best.

If there's anything Frictional Games does brilliantly, it must be atmosphere!


Your characters state of mind in game of course plays an important role, and is probably one of the most exiting mechanics used to nurture your personal state of mind. The problem with staying in a abandoned castle filled with evil is that your mind doesn't always handle what you see and hear very well. The atmosphere is just too indulgent in many cases, and the more you're exposed to it, the more of your sanity you lose. And the more of your sanity that you lose, the more strange and terrifying things will happen in your environments. "Amnesia" is more "close to earth" and realistic, and rather uses excellent perspective and sound to really convince you about panic and terror. It's not a coincidence that it will be harder to navigate and get around as a result.

See how the character reacts to the monster.
So what do you do when that indescribable terror suddenly crashes over you there you're sitting, hidden, behind a dark crate with your thumb well-placed in your mouth? Do you run? Will you lit your oil-lamp for a slight light-source?

It's questions like this that creates the really memorable and horrifying moments in "Amnesia".

"Amnesia" is a really subjective experience, that is mostly based on how easily your scared. I often brag about how I can easily withstand most of the horror released in these days, but when it comes to Frictional they manage to manipulate me in a very unique and instinctively level. How each and everyone handle the different situation then varies severely. Some use their entire game-time on running away from shadows and scary sounds, while others can't even get past the menu.

The biggest challenge in this game is without a question is to keep cool. If you keep in the dark to long this has severe consequences for your sanity (in-game), so the entire stay becomes a desperate hunt for matches and lamp-oil. The most satisfying reward is to be able to calm down your nerves - even when you know that the game is just waiting for another opportunity to tear you down.. Limb by limb...

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